Critically Engaging With Models
Our worldviews are grown from other people’s models. How do we control what models we let in?
You might be familiar with The Five Stages of Grief aka the Kübler-Ross model for processing grief (denial, anger, bargaining, depression, and acceptance). Independent of what the authors intended, this model gives us a framing right off the bat:
We’re not interested here in whether these statements are accurate or not. Perhaps the authors’ wording was accidental, and it could just as well have been named “Various Feelings of Grief”. We’re interested in how the language suggests ordered stages, and that’s how most people will perceive it.
When a model puts us in a certain framing, how can we tell? How do we understand what framing a model imposes on us? How do we engage with any model? How can we evaluate it? Should we break out of that framing? Do we accept the model as is? Or do we use it as scaffolding for finding better models, that are better suited to our situation?
Models, whether for a software system, a development process, diseases, political systems, or otherwise, are a way to look at (a part of) the world. They explain how something behaves and how to modify that behaviour. Every model makes a choice about what is important, what categories we classify things in, what we see, what’s invisible, what’s valued, or even what’s valid. Models are reductionist; that is, they only show a selection of the subject they’re describing, and lose something in the process. And models are biased: they implicitly reflect the assumptions, constraints, and values of the model’s author.
Most of the time, when you adopt a model created by someone else, you assimilate it into your worldview without much thought. You acquire a new way of seeing something and accept it. It’s how learning works. However, when you do that, you may not understand the model’s limitations.
Models mess with you. They impose a distinct perspective, and a set of rules for operating within them. They frame how you look at your problem. And you’re usually not aware of this perspective and framing.
But you can choose to look at a model more intentionally. If you’re looking at a model for the first time, you can use your fresh perspective to see what it includes and what it leaves out. You can critically assess whether that model fits your view and your needs. Models are a powerful lens for perceiving a subject, and you should be deliberate when wielding them.
We’d like to share some tools for critically evaluating any models that come your way. We’ll do this by example. We have picked a number of organisational models to illustrate how to examine them and see whether they offer what you need to solve your problems. First, we’ll discuss the hierarchical, social network, and the value creation models. Then, we’ll examine three organisational models that are specific to software development: the Spotify Model, the Agile Fluency Model, and Team Topologies.
Our goal is not to voice an opinion one way or the other about these different models, or to suggest which ones to use for your organisation. Our interpretation of these models is by necessity brief. If you are familiar with any of them, you might feel we do them a great injustice by our summarizations. We ask that you look past the specifics of the organisational models we examine, and instead focus on the methods we demonstrate for evaluating any model, in any context.
Here we use well-known published models to illustrate approaches for understanding and comparing them. But these techniques apply equally well to various models that you may encounter or create, such as domain models, working agreements, business processes, or politics.
A traditional way of looking at organisations is the hierarchical model. In this model, power is concentrated at the “top” and authority is structured into levels. People talk about “going up the chain of command” in order to reach the “right person” in the hierarchy who has the authority to make a decision. People have often mistaken this model for the whole: “an organisation is a hierarchy”. In reality, the model only describes one aspect of an organisation.
It’s often by looking at alternative models, that we see the limitations of this hierarchical model. For example, a competing model says: “an organisation consists of a hierarchical control structure and a social network”. The social network is who you talk to, and how you informally acquire information you learn at the coffee machine or over lunch. This model is an improvement over the hierarchical model: it shows us that human interactions can affect the functions of the organisation. A manager might want to encourage their organisation’s social network, or change the dynamics to improve opportunities for informal interactions. They’ll try to improve the functions of the organisation, and make sure the social network doesn’t hinder it.
In our role of model evaluators, this teaches us that an organisational model can have two networks operating simultaneously, each representing a different function of the organisation. That’s significant, because if our organisation has two networks, it is possible to have more.
Heuristic: If there are two ways of looking at something, look for a third.
Another model augments these two organisational networks with a third network: the value creation network. This is the network you turn to to produce meaningful outcomes. It’s knowing which people to ask when you need something done, who the experts are, who can execute it. By modelling our organisation now as a hierarchy, a social network, and a value creation network, we’re challenging the assumptions made by the previous two models. The new model says: “value creation doesn’t happen through the same channels as control or gossip”.
Before we adopted this third organisational model, there were two possibilities: either value creation was not on our radar at all, or value creation was a responsibility of one of the other two networks (most likely the hierarchy).
When we accept this third model, we believe that value creation:
This new model doesn’t simply add a third network. The new model supplants the prior belief that value is created in the hierarchy, with the belief that it is created through a value creation network. Through the addition of the third network, the other two networks in the model have acquired a new purpose. The third network adjusts your perception of the other networks.
Say a manager has been mandating that all communications and decision-making happens along the lines of the hierarchy. Now, as they accept the new model, they change how they operate, and instead allow and encourage social and value creation networks to thrive. The manager will no longer demand that all communications take a certain shape, and will choose not the exert control over all aspects of communication.
None of these three models capture reality. Instead, they capture beliefs about reality that, in this case, drives business decision-making. Each model alters the way we perceive reality, and how we take action based on that perception. By accepting any model, we accept the belief system that comes along with it, and we change our behaviour accordingly.
From our short analysis of three organisational models, we can derive several heuristics for helping to evaluate any organisational model:
Heuristic: Compare different models to figure out what one model adds or omits, emphasizes, or downplays.
That is, use one model to discover if there are any gaps in the other. Look for ways one model might give a lot of attention to one aspect and not to another.
Heuristic: Understand the underlying belief system that comes with the model.
If I accept this model, how does it change my belief about part of the world that this model addresses?
Heuristic: Determine whether the model confirms my existing belief system and values, or conflicts with them.
Am I choosing models based on how well they conform to something I already believe?
Heuristic: Understand whether the model addresses or solves a problem that I’m interested in solving.
It may be an appealing model, but do I really need it?
Heuristic: Ascertain whether the model points me to problems I might have but haven’t yet considered.
We find these heuristics are useful for critically evaluating any model, not just organisational models. In this text, however, we’ll stick to organisational models.
As we have shown, a model creates a lens, a way of looking at the problem. Additionally, models often come with a richer set of guidelines or instruction sets, that tell you how to use them.
The organisational hierarchy model, for example, comes with advice on how to achieve a more desirable organisational structure, such as “Don’t have more than 6 levels”, or “Have between 5-30 direct reports per manager”, or “When your organisation gets too big, split it along these functions”. These guidelines are congruent with the building blocks of the hierarchical model and with the belief system that underlies it.
Guidelines are useful for implementing this model. Whenever you embrace a model, its instructions lead you to considerations that it views as important. It focuses you on the changes that it wants you to make. It’s saying “this is an important thing to worry about”. The things it finds important have names: the levels, the functions, the reports, … Later, we’ll look at models that don’t include names for levels and reports, but do include names for teams, value streams, fluency, or evolution. The choices of things a model names are what puts us in a frame.
But by discussing “How many levels do we need?” we’re distracted from asking the deeper question of “Do we need levels at all?”. Because the hierarchy model comes with a name for levels, it imposes the need for levels.
The methods and tools that come with any model are insidious in that sense. The presuppositions that a model makes are:
Models rarely include a technique for determining whether the model fits your environment.
If we look at the flat organisational model, we see that it also makes some presuppositions (which conflict with the hierarchy model):
But, again, if we only discuss techniques for removing middle management, we can forget to ask if any functions of middle management are not being handled with a flat organization model. The flat model doesn’t tell us to look for valid functions of middle management, and it doesn’t provide a pattern language for understanding these functions.
Models help you ask questions, but not necessarily the right ones. If we compare different models however, we can take the questions from one model, and ask them in the context of another. By looking at their difference answers, we can see where they diverge. And in the case of the hierarchy and flat organisational models, we can see they have diametrically opposing world views. Let’s look at some software development specific organisational models next.
A popular model for structuring organisations is the Spotify Model.2 Again, this model introduces elements not found in previous models we examined. Roughly, the model consists of Squads (cross-functional autonomous teams that are responsible for a discrete part of the product, led by a triumvirate of a Product Owner, Tribe Lead, and Agile Coach), Tribes (for coordinating multiple Squads), a Tribe lead that coordinates with other Tribes, and Alliances (for collaboration across Tribes). Then you have Chapters (to deal with shared interests, such as standardisation and preferred practices in a field). Finally, a Guild is an ad hoc grouping of people interested in learning a specific topic.
Although the language is different from our previous models, there’s still a clear sense of hierarchy in this model, but it’s fairly shallow. This probably explains why it’s a popular model: it appeals to managers who believe some form of hierarchy is critical to delivering anything, but it doesn’t emphasize hierarchy at all.
The interesting thing about this model is that it introduces two styles of learning into organisational models: one for broad institutional learning (Chapters grow the skills of the organisation as a whole and capture that in standards and common practices), and another for individual upskilling (Guilds). Both are knowledge creation networks. All organisations have a need for learning, of course. But by explicitly naming Chapters and Guilds, the Spotify Model is saying that learning is important enough that you should deliberately structure your organisation to support it. It says that creating the knowledge network should be on people’s radar as a distinct responsibility, not just an accidental by-product. Underlying this model is the belief that knowledge work requires structural support.
By adopting the Spotify Model, you’re accepting that you need some hierarchy, but that it should be limited; and that besides value creation, individual and institutional learning are critical problems to organise for.
When you first learn about the Spotify Model, you accept implicitly that learning is an important concern. But if instead of merely accepting this model, you actively compare it to other models, you can ask: “Why is it that value creation and knowledge are considered important? Which other aspects does this model exclude, and why?” Comparing models makes it easier to see what each model brings to the table.
How do other models solve for growing organisational knowledge? For example, some organisations introduce Centers of Excellence. These are standalone teams with dedicated skilled members. This is different from Chapters in the Spotify Model, where the members of a Chapter are also members of different Tribes. Because we are aware now that we can organise for knowledge, we can actively seek out other models, and compare how they address it.
Let’s take a quick look at another model which is focused on learning. Agile Fluency is an organisational model that represents teams and organizations as being in different stages of their progress in becoming agile. These stages are defined by the activities they do to improve their capabilities and value to the business.
|Time to Fluency
|Greater visibility into teams’ work; ability to redirect.
|Team development and work process design.
|"Scrum, Kanban, non-technical XP"
|Low defects and high productivity.
|Lowered productivity during technical skill development.
|"Extreme Programming, DevOps movement"
|Higher-value deliveries and better product decisions.
|Social capital expended on moving business decisions and expertise into team.
|"Lean Software Development, Lean Startup, Beyond Budgeting"
|Cross-team learning and better organizational decisions.
|Time and risk in developing new approaches to managing the organization.
|Organization design and complexity theories
Image and table: Diana Larsen and James Shore, agilefluency.org
The picture alone doesn’t do Agile Fluency justice of course. The underlying assumption of Agile Fluency is that when your organisation isn’t producing enough value, you can solve this problem by first improving individual teams’ capabilities and ways of working, and then restructuring the organisation itself.
Like the Spotify Model, this model addresses learning as an explicit organisational need (as opposed to something you tack on). Unlike the Spotify Model, however, Agile Fluency is not a model for structuring your organisation. It does recommend that you address your organisational structure, but leaves that to other models. The scope of the Agile Fluency Model is about agile culture and skills.
What this model does introduce is the idea that teams, and therefore the organisation, progress over time. This notion of progression is not present (or in any case it is not very obvious) in the previous models we have discussed. It’s not that those models force you into stasis; you can always change things around. But the previous models don’t have the building blocks for representing progressive change. You’re just supposed to change when needed, with no support from the model, and no language for explicitly reasoning about change.
In Agile Fluency, you can impact progress by choosing the appropriate interventions (focusing, delivering, optimizing, strengthening) at the right time, in the right order. The model’s worldview is that doing these activities out of order is not going to yield the results you’re looking for, because capabilities depend on previously acquired skills.
Now that we understand how the building blocks of Agile Fluency represent progress (instead of structure), we can use this view to compare it to other models.
The Spotify Model allows for evolution (you can split up teams and reorganize them), it allows for learning and encourages it by introducing structure for learning. But it stops short at explaining how to use that learning to progress. What should progress or evolution in the hierarchy model, or in the Spotify Model, or any other look like? The answer you come up with, leads to the next question: do I care about progress in my context? Maybe your situation doesn’t call for progression. If it does, you’ve learned something about the gaps and assumptions of the model you use.
Heuristic: Compare different models to understand what you actually care about.
Heuristic: If a model doesn’t explicitly address something you value highly, try fitting in something from another model and see if the model still hangs together.
Another interesting aspect of the Agile Fluency model is that it has an aspirational aspect, and admits this openly. True fluency playing a musical instrument is achieved over a very long time, and after a lifetime you can still learn more. Similarly, with the Agile Fluency model there is no achievable end state, but you should still strive to get in the strengthening zone. It is worth increasing your skills and capabilities, even if you never obtain all its benefits.
Image: Henny Portman
Team Topologies is a software organisational model that focuses on fast flow and value creation. It advocates composing your engineering organisation from four types of teams and three types of team interactions. You should aligned teams on a common purpose, and reduce their cognitive load, so they can be efficient and focused. This model explicitly values reducing unnecessary cognitive load. The patterns (or topologies as they call them) are Stream-Aligned Teams, Enabling Teams, Complicated Subsystem Teams, and Platform Teams. These teams interact using three communication “modes”: Collaboration, Facilitating, and X-as-a-Service.
When you have teams that don’t map directly into these patterns, they “should either be dissolved, with the work going into stream-aligned teams or converted into another team type … [and] the team should adopt the corresponding team behaviours and interaction modes.”3 Of course there’s more to Team Topologies than our summary, but team types and communication styles are the building blocks of the model.
With Team Topologies, there isn’t a static structure with fixed hierarchies as in the Spotify Model. Instead, you combine the team types and interactions to suit your business goals in order to create value. Another difference is that the Spotify Model values team autonomy so much that it doesn’t directly address cross-team collaboration. Team Topologies advocates autonomy as well, but includes collaboration building blocks. However, it advises to keep interactions between teams tightly constrained.
What’s particularly interesting about Team Topologies in our opinion, is that it defines a set of composable patterns. As an implementer of Team Topologies, you are expected to combine these patterns in ways that optimise for flow in your context. Not only that, but you should expect this structure to evolve. When you sense that your context has evolved, you are expected reshape your organisation’s team structure by reapplying these patterns. If this sounds like the design pattern catalogs that we have in software design, it’s because it is very much inspired by that idea.
Image: Henny Portman
Like software design patterns, Team Topologies even comes with some anti-patterns, such as team structures and communication styles to avoid. Unlike pattern catalogs, which typically are open-ended (or at least admit that they are incomplete), Team Topologies doesn’t encourage us to extend the model with new team types and interaction modes.
In our context of evaluating organisational models, using patterns and a catalog of patterns that can be assembled to structure an organisation is a powerful idea worth exploring. Perhaps the other models would be better served with such a pattern language. Future models could take this approach even further and create pattern languages for other kinds of organisations that aren’t doing software engineering.
Team Topologies is rooted in the DevOps-philosophy. Although it seems to claim to be suitable for all software organisations, it only addresses product-centric organisations. We don’t feel it is suitable for systems like life-critical medical devices or railway infrastructure, because it doesn’t have building blocks that address reliability or safety. It is biased towards this premise: create value and enable flow in product-oriented software organisations. It proposes a small, specific set of building blocks as the means to achieve that. If we wanted to, say, organise for human safety over fast flow, we’d need to come up with a different set of patterns for doing so. If we organised for software quality, correctness, worker wellbeing, learning, or domain understanding, our choices will be different again. Optimising for flow may ignore other important aspects of systems that you may need to consider.
Heuristic: All models are created within a specific context. Does the original context match yours? Can it be adapted?
You could fit a need for considering human safety into Team Topologies, by moving the responsibility for overall safety into a stream-aligned team, having an enabling team to support them, and a platform team to build the necessary infrastructure. But that is not the same as the model being explicitly designed to enable safety. None of Team Topologies’ defined building blocks suggest that a specific team type or interaction mode serves to enable safety. Likewise, nothing in Team Topologies explicitly addresses learning: you can fit learning in there (the book suggests that some enabling teams are really like chapters and guilds from the Spotify Model), but nothing in the model explicitly supports learning. Team Topologies doesn’t have a rich model and language for how teams learn, as exists in the Agile Fluency model.
These omissions are not a problem with Team Topologies per se, but rather a consequence of its focus. Team Topologies has value creation and flow as its scope. By presenting only building blocks for managing flow, it frames flow as the central concern worth organising for. Subsequently, it does not include explicit building blocks for learning or safety or programmer happiness. These omissions should be no surprise.
A problem arises, however, if we adopt the Team Topologies model, with its building blocks and patterns and language —thinking it will solve our organisational problem— without first asking whether improving flow is indeed our most pressing need, and whether we have other needs. If we ask such questions, we can avoid the Golden Hammer Syndrome. Furthermore, by comparing models we can figure out what we need from a model and what its benefits and limitations are.
Building blocks are explicit, named concepts in a model. They’re not the focus point of the model (like “control” in the hierarchy), but they’re the elements the model uses to create that focus (like the “levels” in the hierarchy).
A building block is a lightning rod. It predictably focuses attention and energy. The things you find most important should be first class building blocks in the model you’re introducing.
Heuristic: If you care about something, have a building block for it.
When you have a building block for something important, it draws people’s attention. Simply by existing, that building block tells people that this is something that requires their consideration. If, on the other hand, there is no building block for it, people might still give it attention, but there is no home for it. Any attention given could be spotty, brittle, temporary or even deemed unwelcome.
Most of the time, when you introduce a new model, you’ve spent the time understand it and buy into all it has to offer. But others will not understand it as deeply as you do, nor will they apply it as rigourously as you do. You may understand where the model can be extended or adapted, but others will apply the model as is. So even if you can make the model work for your context by combining its building blocks with your adaptations, it doesn’t mean others will. They are more likely to do it by the book (or by following your instructions). Adapting the models and their building blocks to your needs, gives you influence over people’s attention, and therefore over the outcomes they produce. If you don’t adapt these models, bringing focus to what you value, will be much harder.
If, say, you’re reorganising and you want to improve how institutional learning happens in your organisation, you can either pick a model that explicitly addresses it with its building blocks (for example, Chapters and Guilds in the Spotify Model), or you can adapt another model to suit your needs. It’s not that this learning won’t happen in, say, a hierarchy or Team Topologies. But without the attention-grabbing power of a good, explicit, and well-explained set of building blocks, there’s not much that tells others what to do and how to do it.
In all knowledge organisations, individual and institutional learning is important. If you’re looking to apply an organisational model, you can ask how they deal with learning, and whether that’s important to you. If learning is happening smoothly, you don’t need to touch it. But if you feel it requires change, you need to have learning explicit in the model.
If instead of improving learning or flow, you want to improve the quality of delivery, or the safety of life-critical systems, your organisational building blocks would need to express that, whether they’re blocks for types of teams, interactions, activities, meetings, or reports.
Models guide our choices for appropriate actions to take. As an example, let’s ask what we should do when a team gets too big. We’ll compare what different models suggest we do, to see what they teach us about their approach, and their underlying value systems.
Heuristic: When you’re evaluating models, find questions that are relevant in your context, and use them to compare the models.
In a traditional hierarchy, when a branch has too many people, you add more subbranches and a corresponding layer of management to manage the people who report to them. At some point, when a hierarchy gets too deep, you make it wider: you split it apart by adding departments or business units with their own management, and allow these to each have their own hierarchies. The value system behind hierarchy is control. It assumes that to scale control, you need to delegate control and control the controllers; so the idea of growing deeper or wider is embedded in the model.
From Jason Yip4, a Senior Agile Coach at Spotify, we get some clues on how Spotify deals with splitting squads or tribes.
“You wait for seams to appear: clunkiness in communication flow and interaction patterns. (…) Then you nudge things apart. Maybe a subgroup of people has a slightly different rhythm and events. Nothing formal, just nudging things apart. Over time you notice, hey, I’m not interacting with the other people in the team anyway. So you just formalise that [split]. If done correctly, this is mostly an acknowledgment and a non-event.” Jason calls this “organic organisational design”. In that model, structure should always follow strategy.
In Team Topologies, when the flow of a Stream-Aligned Team slows, or the team is experiencing increased cognitive load, then it’s grown too big. To fix this you would look for multiple value streams hiding in there, and split the team according to those lines. You could also look for people working on a highly specialised aspect of the value stream, and move them to a separate Complicated Subsystem Team.
When a Platform Team gets too big, Team Topologies suggests that the topologies are fractal. The Platform Team acquires internal topologies, consisting of internal Stream-Aligned Teams, Complicated Subsystem Teams, and Enabling Teams.
The Spotify Model makes no mention of Platform teams, but how would it solve the problem of a Platform Team getting too big? We think that you would create a Chapter that oversees and supports multiple Platform Teams, helping them with standardisation and tooling, but you wouldn’t have them impose too much. This solution is different from a Team Topologies’ Enabling Team, because the Chapter is composed of people from across the different Platform Teams.
Interestingly, Team Topologies has no building blocks for any kind of group that spans people from different teams. Of course, a Team Topologies organisation could have such groups, but as a model it doesn’t tell us to have them, doesn’t tell us how to organise them, or even to recognize that such groups exist.
In the same sense, Tribes are another key difference between the model at Spotify and Team Topologies. Tribes are larger structures than squads. A Tribe manages strategy and goal-setting at a higher level. According to Jason Yip, Squads are less important to preserve than Tribes. Tribes can evolve fast and react organically to change. Team Topologies puts teams first, suggesting to make them long-living and seeing teams as the central unit of organisation. Teams are the only tool for looking at organisations, so there’s no natural place for organising in terms of business strategy. You organise for flow.
Another fundamental difference between these two models is that the Spotify Model doesn’t mention cognitive load. Instead, it talks about clunkiness, friction, long meetings, … The term “cognitive load” doesn’t show up in its vocabulary. By naming cognitive load, Team Topologies calls attention to it, telling us explicitly to look for and reduce it.
Team Topologies and the Spotify Model also perceive interaction between teams differently. The Spotify Model assumes interactions happen organically inside Squads, between Squads in Tribes, and cross-cutting though Chapters and Guilds.
Team Topologies sees too much interaction as an inhibitor to fast flow. Consequently, interactions need to be designed explicitly. Teams are supposed to be limited to as a few as possible interactions and interaction styles. Ideally, these interactions are expressed in a “team API”: a set of well-defined places where communication happens, such as pull requests, issue trackers, or chat channels.
Finally, when an interaction doesn’t work well in the Spotify Model, an Agile Coach will intervene. That Agile Coach is an explicit building block in the Spotify Model. In Team Topologies, there’s no building blocks for coaches, managers, or other roles that can intervene. (Possibly, Team Topologies wants teams to self-organise, but there’s also no mention of that option.) Again, lack of an explicit building block doesn’t preclude you from having manager roles in Team Topologies, but you won’t get any support for them from the model. Team Topologies doesn’t tell you to focus on such a role or the value it might bring to the organisation.
We encourage you to compare models to evaluate them. As we have shown, one way to compare models is to ask questions about how those different models might handle a particular problem you are interested in solving. To get started, pick situations (real or imagined) relevant to your environment and test them against the models. Then, try to imagine how each model would handle them.
This is speculative: during this evaluation you’re taking a theoretical view of how the models work and how they stack up against each other. That will never beat the insights you can get from practical experience applying the models. But it’s much cheaper to test-drive a model through realistic scenarios, than it is to put it into practice only to uncover big surprises a year down the road. Besides the measurable costs, reorganisations lead to “reorg fatigue”. Likewise, models that address aspects other than organisations might have varying costs. Running thought experiments with scenarios this way teaches you something about the value system of each model early on. It also exposes whether the model cares about the same things you find important.
As you run various scenarios, you’ll notice that:
None of these are bad things. All models include and omit different things, and give more practical or more broad advice. But when applying model you need to understand who you’re getting married to.
Now that you have some ideas on how to compare models, we’d like to give you some more clues. First, we’ll discuss how some models (or their authors) are authoritative. They provide one way, and aren’t open to being extended. Then, we’ll discuss how our own cognitive biases can influence our perception of models. Finally, we’ll look into how models are intended to be used: as observational tools, or as prescriptions of how to act, or even as aspirational guidelines for a future state.
You might be familiar with SOLID. It’s a set of five object-oriented software design principles. The first letter of each principle forms the word SOLID. For example the Single Responsibility Principle is the “S” in SOLID. This model gives us a framing right off the bat:
As before, we want to break out of the framing of this model, so that we can understand it better. Here are some questions we ask: Why five? Why these five and not others? What if a sixth principle is discovered? In what context were these principles formulated? Do they apply to the design of all kinds of software in all contexts? Are they as true now as they were 25 years ago? Has software design changed since then?
As evidenced by their framing, it’s clear that the authors intended for this model to be authoritative. As an adopter of this model, you’re not supposed to extend it, or challenge it. (And many of its adopters seem to buy into this framing.)
In reality, there are dozens (if not hundreds) of design principles that have been discovered, long before and long after SOLID. And yet, the SOLID model didn’t adapt. Even if you wanted to evolve it, SOLID doesn’t offer any hooks for extensibility.
The Hierarchical organisation model is another example of a definitive model. The building blocks are the hierarchy, where decisions made at the correct level are pushed down, and the reporting goes up the hierarchy chain. There’s no room in the scope of the model to extend it. Extend the hierarchy differently, altering decision-making, or changing the reporting structure, doesn’t fit in the belief system that underlies this model.
Some models are authoritative and definitive, while others are open to being extended. But models rarely make this distinction explicit. They don’t tell you whether to extend them and in what ways. It’s hidden in the language they use, the names and the structures they propose, and in the communications of the authors about the model.
Often, all you need is a straightforward model to tell you how to do something. In this case, the model’s simple building blocks are an enabling constraint: they help you to see something clearly, and make progress faster. In other cases, an authoritative model that seems suitable at first sight, can become a limiting constraint over time. In this case, on top of dealing with your original problem, you’re now also faced with problems caused by the limitations imposed by the model. You start force-fitting things into the building blocks, instead of using the building blocks to achieve your goals. Force-fitting causes you to lose essential components of your context because they don’t fit the model. Inversely, it also causes you to overemphasize unimportant components of your context because the model gives them focus. The metaphors that the model uses, can distort your perception of your context.
Finding alternative models, again, can help us out of this problem. In the case of the Hierarchical model, it’s the Social Network and the Value Creation Network models that break us out of constraints. They tell us to stop accepting the framing of the Hierarchy.
Heuristic: Are you fitting the model to your context, or are you force-fitting your context to the model?
When we are faced with something new, like a model, we are initially inclined to question it. But we want to believe. We like certainty. So as soon as we’re comfortable with the model, we stop questioning. Being in a state of cognitive ease makes us more accepting of new information or ideas.
Successful models tend to have some characteristics that contribute to our cognitive ease. They have a small number of building blocks clearly presented (perhaps even simplistically so), usually 7 or less. There’s symmetry, balance, and the structures are often repeating. Strangely, these characteristics make us believe the model is more sound, more rigorous, better thought out. It may well be, however, that the model’s structure has been simplified to be symmetrical, balanced, repetitive, and slim. We associate feeling at ease with goodness. Visualisations that fit our sense of “good” structure also help sell a model: quadrants, pyramids, funnels, radars, Venn diagrams with three neatly intersecting sets.5
Anecdotes are another tool for putting us at ease. If something is explained to us through stories, we’re more likely to accept it. We trust the story that a familiar face tells us more than when someone gives us critical facts. When a model comes to us with anecdotes of how it contributed to a successful outcome, we don’t question the story.
When we’re at cognitive ease, we trust our intuitions. We narrowly frame our problems to fit the models we’re comfortable with. We become overconfident.
The remedy to cognitive ease is a healthy dose of skepticism, aimed not just at new models, but at our existing models as well. Skeptics examine things, even if this makes them uncomfortable. They let go of certainty in order to see more of what the problem really is and what the model has to offer. We use “getting out of your comfort zone” for social situations or challenging tasks, but it applies to our inner world as well.
Heuristic: Be more skeptical of nice models, be more open minded to jarring models.
Be on the lookout for things that don’t fit, that are slightly awkward, that break the nice structure of the model you’re using. Allow yourself to entertain multiple competing models at the same time, and to context-switch between them liberally. This gives you a certain freedom: no longer boxed in by a single model, you can come to see the models for what they are: potentially useful worldviews, not “truths”.
Heuristic: Models are potentially useful worldviews, not truths.
In the 16th century, the word network referred to wires or threads arranged in a fishing net like construct. In the 18th century, the term network was adopted to first represent railroads and canals, by the 1940’s it meant radio broadcasting, then linked computers in the 1970’s, and finally, in the 1980’s, it acquired the meaning of building human relationships. Our modern use of the word is a metaphor, with extra steps.
The model that introduced the social network inside organisations is descriptive. Someone observed their environment, and noticed a pattern of informal communications. They then mapped this pattern to the metaphor of the network. Using the network metaphor, they found a shortcut to describe these real-world patterns. Perhaps you have seen these informal communications as well, but you had never truly noticed them. But then, when someone points out to you that it is a social network, a lightbulb goes on. You now have a language for it.
A descriptive model doesn’t have an intention, it only means to clarify, and help you see something in a new light. This change of perspective does have consequences: you might change your behaviour, for example, by creating opportunities for people in your organisation to mingle socially.
A prescriptive model, on the other hand, deliberately aims to change your behaviour. The Spotify Model clearly has this intention. It’s telling us that our situation will improve if we restructure our organisation according to the prescribed building blocks. The Spotify Model originated as a descriptive model of how people organised, before it was turned into a prescriptive model for organisations by others later.6
Heuristic: Does this model help me see something clearly, or does it intend to create a change in behaviour?
The distinction between descriptive and prescriptive is not as a clear cut as we might like. Only in science do we find purely descriptive models. While the social network model intends to be descriptive, by introducing the term into your organisation, you make a value choice. You’re saying that organisations should care about the social network. Usually this is followed by a prescription of how to do that. You may want to enable this network, leave it to evolve organically, or prohibit it. When you adopt a model that you believe to be descriptive, but that actually comes with an underlying value system that you unconsciously adopt, then the model controls you. You are inadvertently allowing it to affect your behaviour. By critically evaluating whether a model is mostly descriptive or prescriptive, you can choose to adopt its values and use its prescriptions more intentionally.
Heuristic: Find the prescriptions hidden in innocent looking models, and use them to your advantage.
Some models go even further: they are aspirational. They describe an ideal situation that has not been observed before. The author has created a model of how they believe the world could work, but has not actually applied it, or only partially. Aspirational models serve as a call to action. They speculate that, if we were to adopt all its prescriptions, we could get close to that ideal state, but perhaps never reach it. If we understand that a model is aspirational, then our goal is not to apply it precisely to the letter, but to get as close to it as is useful and practical. Interestingly, some models start as aspirational, but as people start getting better at explaining and implementing them, they observe that the model does indeed give them its stated benefits. If used wisely, aspirational models can drive positive change by getting people to see a new possibility.
Heuristic: Consider that some models may not actually have been tried by the authors.
With many of the models we acquire throughout our lives, we only engage superficially, and that’s fine. We absorb and assimilate a lot of things without ever deeply engaging with them. This happens when, for example, you’re being onboarded at a new employer, and you simply learn their operating models for doing things in certain ways. The same goes when you’re given some design specifications and implement them as stated. And as a student, you’re usually expected to learn and adopt the models you are taught.
But when we’re trying to achieve something important, we need to take a more critical view. After learning of a new model, we need to decide whether we want to put it to work to help solve our problem. We need to engage more deeply with that model before we decide to commit to it. What if we could make this engagement an intentional process?
What we’ve been trying here, is to identify competing models and to compare them to understand their benefits and limitations, their framing, their values, and the contexts in which they apply. This comparison breaks us out of thinking there is only one option to solve our problem.
We’re making an upfront analysis of a model, before we invest in the model too heavily. This comes with risks: Because we haven’t lived with this model yet, we might be overanalysing things. We may discount some of benefits because they only surface after spending some effort implementing the model. Still, if we do this analysis upfront, it saves us effort that we would otherwise waste on implementing an unsuitable model. As we’re not invested deeply yet, it’s much cheaper to identify faults in a model and how address them. To avoid the risk of “analysis paralysis”, we remain conscious that no model is perfect, but may still be useful.
Heuristic: There’s always another possible model.
Then, when we find a new model that has a reasonable representation of the problem we’re trying to solve, we can adopt it. We apply its building blocks, and execute the activities it prescribes. As we do, we need to be observant: there is a thin line between learning to adopt a model, and overfitting a model to our situation. This friction is valuable data. Maybe the model has problems, lacks detail, has too much detail, focuses on the wrong aspects, has unintended consequences, or doesn’t directly tackle the problem we’re actually trying to solve. Maybe the model doesn’t fit that well. Or perhaps we don’t want to use the model in the way it’s prescribed. Perhaps we have different values than those supported by the model. If we collect this feedback early, we can use it to reexamine the model.
Heuristic: Following a model as prescribed is not the same as achieving success.
In other words, no matter how beautiful your diagram of hierarchies, Squads and Tribes, or Stream-Aligned and Enabling Teams is, the proof is in the pudding.
As we gain more experience with a model, and learn from feedback, we’ll feel more comfortable reshaping the model, bringing in elements from other models we previously dismissed, adjusting it to our context, and making it truly our own.
In summary, these are the five steps for engaging with a model:
Did we just present to you a 5-step model for evaluating models? Are there other models for evaluating models you can compare this one to? Should you adopt our model or create your own? Does our model put you in a certain framing that isn’t relevant to your context? We leave all these question as an exercise for the reader.
Our worldviews and behaviours are mostly the result of other people’s models that we’ve assimilated, along with their biases. Models give us a framing, they highlight some aspects of the problem and obscure others. This is useful, assuming they focus on aspects that are important to us.
When we introduce an unsuitable model into our environment, it distracts us. It makes us ask questions in the framing of the model, and we don’t see that we should be asking different questions. It does this through its building blocks. These building blocks act like lightning rods. They attract the attention and energy of the people who are engaging with them.
Understanding a model’s framing is hard, precisely because we’ve been put into that framing. In that sense, we’re like the fish who can’t understand the world outside of the fishbowl, because nothing in their environment offers any building blocks to explain and structure it.
Acknowledging that you have limited agency is liberating. Comparing a model to other models gives us an edge: we can see more clearly which aspects we could highlight or obscure. By comparing models, we can break out of their constraints, and engage critically with the models.
You can choose which models to let in.
by Mathias Verraes & Rebecca Wirfs-Brock
“Happily purchased. Handy to have these in one place. Thank you!”
— Kent Beck
“Excellent new thinking on Domain-Driven Design. It's full of real practical experience in getting the most value from domain modelling. Just like the Eric Evans' DDD book, this gives more insight each time you read it.”
— Ian Russell
One of the authors published a book about a sixth stage in 2020. ↩
The company Spotify doesn’t use the Spotify Model. We’ll use Spotify’s model and the Spotify Model interchangeably here. ↩
“Team Topologies”, Matthew Skelton & Manuel Pais, IT Revolution Press, 2019 ↩
Outside of mathematics, when is the last time you saw three sets in a Venn diagram intersecting, but one of the intersections is empty? ↩
”Why Do Hotel Bathrooms Lack Toothpaste? Prescriptivists vs Descriptivists and You”, Romeu Moura, presentation at Domain-Driven Design Europe 2019. ↩